Exporting the volumes is done using the Cache object and there is a separate page on how to do this in this manual. Have a look at this new tutorial from Markus Gonser how shows us how to create massive explosions in Cinema 4D using X-Particles and Explosia FX. c4d experiments houdini Cinema 4D oculus rift medium sculpt rock river flip simulation fluid sim octane render. Xplosia FX is a powerful simulation tool within X-Particles that handles simulations, advection, and more. Octane and Redshift can both do so.įor how to create an OpenVDB volume from Explosia please see the OpenVDB mesher page. X-Particles is the go-to tool for particles and now fire, smoke, and fluid effects too. You can also render Explosia simulations in other render engines if you export the simulation as OpenVDB volumes and the render engine you choose can import such volumes. I will also teach you about Cinema 4D´s inbuilt tools like Dynamics, MoGraph, Fields, Modeling and so much more. There is a certain focus on X-Particles but the lessons are more diverse. You can render the simulation with the X-Particles Gaseous material, but for best and fastest results we recommend using Cycles 4D. My main tool is Cinema 4D, rendering is done with Octane (maybe I will add Redshift soon). Simply make the deformer a child of the xpExplosiaFX object in the usual way. Which with just the default settings would produce this kind of animation in the editor: Use of deformersĮxplosiaFX now supports the use of deformers to affect the simulation. A typical setup might look like this in the object manager, where the Sphere is the source object: and an ExplosiaFX Source tag on the source object.something to burn), which must be located inside the solver boundary How to use ExplosiaFXĭespite its complex appearance, using ExplosiaFX is very simple. These are the same falloffs as in other X-Particles and Cinema 4D objects. You can fill most of the gaps that broadcast has with those - you loose sketch and toon and the lions share of physics simulations with Broadcast, but Octane and Arnold both have toon shaders, XP has. In addition there are two tags for user with Explosia:ĮxplosiaFX includes standard falloff support when used with particle sources. In questo tutorial vedremo come creare ciambelle liquide astratte con X-Particles in C4D, tutorial by Markus Gonser.X-Particles è uno strumento avanzato per il controllo particellare e un sistema di VFX per Cinema 4D, un sistema unico che consente il controllo completo sulle simulazioni delle particelle nelle scene 3d. You can start with broadcast, especially if you're supplementing it with a 3rd party render engine and a robust particle engine like X-particles.
There are quite a lot of settings in ExplosiaFX so to avoid a very long page and difficult-to-find details, we have split the reference manual for the EFX object into several pages. The ExplosiaFX object (EFX) is used for the simulation of smoke and fire, Note that the FLIP Domain object originally used for this purpose is now used only for FLP/APIC fluid simulation.